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Divinity original sin 2 getting source points
Divinity original sin 2 getting source points








divinity original sin 2 getting source points

You should now know everything you need to know to remove the Source Collars from all of your party members.

divinity original sin 2 getting source points

She’ll be pleased to hear of Gareth’s saving, and will remove the Source Collars from the rest of your party members without any fuss. Once you’ve saved Garteh, return to Leya and speak with her once more at the Sanctuary of Amadia. He’ll advise you of his plan to steal the magister’s ship plans, which he believes he’ll use to escape the island. During this sequence, Gareth will be in combat with another group, and you’ll need to fight off all of the Magisters and speak to Gareth. Climb down the nearby ladder and take out the magisters in the courtyard below. Once here, avoid the Shrieker near the entrance, and instead head around the ruins and look for some vines that you can climb to scale the southern wall.Īt the top of the wall you’ll gain access to the upper level of the castle ruins. Leave the Seeker Hideout and make your way to the Ruined Castle in the Hollow Marshes. Once you have talked to them, they’ll offer to remove your Source Collar, but only after you save Gareth. The quest itself is pretty straightforward, so you should make your way to the Seeker Hideout and speak with both Duggan and Leya. When you receive this quest, you’ll have to rescue a man named Gareth. Upon reaching the ruins far north you should receive a quest call Most Dangerous When Cornered. To do this, you’re going to need to be prepared to go a bit further into the game, after you have escaped Fort Joy. Now, the next step in the process is to remove the Source Collars from those who remain in your party. How to Remove Your Party Member’s Collars

divinity original sin 2 getting source points divinity original sin 2 getting source points

Speak with this woman to confirm that you are the champion of Fort Joy’s arena, and then she’ll remove the Source Collar from your personal character. At this point, head out of the arena and look for Nebora, a woman near several Blacksmith tools in the Fort Joy area. She’ll advised you to speak with the Tinkerer to remove your Source Collar. Once you’ve finished the combat trial, speak with The Thorny One again. Once inside the arena, speak with The Thorny One to start combat. Speak with Noosey to learn about the Arena of One, and then head inside the hatch that is marked so cleverly on your map. Once here, head outside and look for an NPC named Noosey. The first thing you need to do to remove your Source Collar is make your way into the kitchen at Fort Job. In fact, it’s going to take you a good few hours to reach the point where you can actually remove your Source Collar and start throwing around magic spells. Removing your Source Collar isn’t a twostep process that ends early in the game.










Divinity original sin 2 getting source points